GBA Final Fantasy IV - Information

More facts, this time from the GBA revival of Final Fantasy IV.

At the orders of the king, a city burns. Torn by guilt, the dark knight Cecil, commander of the Red Wings of Baron, must choose between loyalty and justice. Previously released as Final Fantasy II for the Super NES, Final Fantasy IV Advance features improved graphics, enhanced music and an expanded storyline. Players test their skills in a new, 50-level dungeon, or strengthen their characters in the training dungeon.

The king of Baron has directed his loyal Red Wings armada to steal the sacred crystals from the neighboring nations. When the king commands his dark knight, Cecil, to destroy the village of Mist for its crystal, Cecil abandons the king and vows to put an end to his madness. Taking his friends and Rydia, the sole survivor of Mist destruction, Cecil embarks on a quest to set the world right and to make amends for the atrocities he committed in the king name.

Players will wander freely on the "world map", getting into random monster battles and fighting their way from location to location, discovering more of the story as they go. The battles take place on a separate screen. Players enter their attack commands, and when their opportunity to attack comes, their characters perform the attacks, which range from sword strikes to magical blows. Players can swap out the characters in their parties, so that they can use black or white mages, lance-wielding dragoons, knights and paladins and thieves, to name a few. Each character has a unique set of attacks and abilities.

Final Fantasy IV introduced the Active Time Battle system, a variation on the turn-based combat system of standard RPGs. Time passes during battles, and if players do not input a command, enemies will attack repeatedly without waiting for players to take their turn.

Posted on 09-11-2005 by Dennis

Comments

  • Screenshots will follow later today...

    Dennis, 30-11--0001 at 00:00
  • Sounds good!

    hazuki, 30-11--0001 at 00:00
  • SPOILER: Cecil chooses justice. ...Surprise surprise. =D

    J-Fox, 30-11--0001 at 00:00
  • sounds decent with the 50-level dungeon... i hope final fantasy 3 has a 50 level dungeon

    darkshadow61, 30-11--0001 at 00:00
  • So far, it doesn't sounds any different than the Super Nintendo version.

    LeSomeGuy, 30-11--0001 at 00:00
  • Well, the new graphics are enough for me to buy this remake =) The new 50-level-dungeon is a great idea.. I remember hours of hardcore upleveling before I could enter the tower of the endboss... I like games thet are not so easy to beat, but that was a little TOO hardcore in my opinion ;) ..should be more fun when you now can beat this extra dungeon for upleveling.. and if its as much fun as the "Soul of Chaos" Dungeons from GBA-FF1 it would realy improve this great game! :) But in some news earlier they said something abount new towns and locations and charakters.. were these only a rumor, or will we get more info about this later?

    Sildorian, 30-11--0001 at 00:00

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