PSP info *updated*
Yes, that's right. After the announcement during the E3 event, Sony finally released the specs of the new handheld... *update* More information, about the discs, the graphics, etc.
First of all, the PSP will include a Wireless LAN 802.11 (wireless linking). Secondly, during E3 Sony spoke about a 32-bit architecture, while Ken Kutaragi (president of Sony) now spoke of two 32-Bit MIPS R4000 CPU's.
Technical facts: Cutting Edge Technologies (Aiming to explore the future): - 90nm Semiconductor Process - Dual MIPS R4000 Core - Vector Floating Engines - Reconfigurable DSP Engine(VME) - Advanced 3D Graphics Engine - AVC(MPEG4) Decoder - AES Crypto System - 1.8GB UMD
21st Century Portable System: - 3D-CG Game - 7.1ch Audio, 3D Sound - ATRAC3 plus, AAC, MP3 for Music - AVC/@MP for Picture / Movie - 16:9 Widescreen TFT LCD - Embedded Wireless LAN 802.11 - Li-ion Battery - Extension for GPS, Digital Tuner...
Optical Disc System: - Large Capacity (3 x to CD-ROM) - Media for Game/Music/Movie/Publishing - Lower Manufacturing Cost - Minimize Inventory Risk - Repoat Ordering System - Parental Lock System - Regional Code System - Copy Protection
UMD - Universal Media Disc: * Ultimate Portable Disc for SD System * - 60mm - Laser Diode: 660nm - Dual Layer : 1.8GB - Transfer Rate: 11Mbps - Shock Proof - Secure ROM by AES - Unique Disc ID
PSP CPU Core: - MIPS R4000 32-Bit Core - 128 Bit Bus - 1~333 MHz @ 1.2V - 8 MB Memory (eDRAM) - Bus Bandwidth: 2,6 GB/sec - I-Cache / D-Cache - FPU, VFPU (Vector Unit): @ 2,6 GFlops - 3D-CG Extended Instructions
PSP Media Engine: - MIPS R4000 32-Bit Core - 128 Bit Bus - 1~333 MHz @ 1.2V - Sub Memory: 2MB (eDRAM) @ 2,5 GB/sec - I-Cache / D-Cache - 90nm Cmos
PSP Graphics Core 1: - 3D Curved Surface + 3D Polygon - Compressed Texture - Hardware Clipping, Morphing, Bone(8) - Hardware Tessellator - Bezier, B-Spline(NURBS) - ex 4?4 / 16?16 / 64?64 sub-division ~ reduce program /data ~ reduce memory footprint & bus traffic
PSP Graphics Core 2: - Rendering Engine + Surface Engine - 256bit Bus, 1-166 MHz @1.2V - VRAM :2MB (eDRAM) - Bus Bandwidth: 5.3GB/sec - Pixel Fill Rate :664 M pixels/sec - max. 33 M Polygon/Sec (T&L) - 24bit Full Color: RGBA
PSP Sound Core: - Reconfigurable DSPs - 128 Bit Bus - 166 MHz @ 1.2V - 5 Giga Operations/Sec. - CODEC - 3D Sound, Multi-Channel - Synthesizer, Effecter, ...
AVC Decoder: - AVC (H.264) Decoder - Main Profile - Baseline Profile - @ Level1, Level2, Level3 - 2Hours (High Quality) ~ DVD Movie - 4Hours (Standard Quality) ~ CS Digital
Communication: - Wireless LAN 802.11 (Hot Spots, Home Server, etc.) - IrDA (PSP, Mobile phone, etc.) - Stereo-headphones - Memory Stick - USB 2.0 (PSP, PS2, PC, etc.)
Controls of the PSP will continu the wellknown Playstation layout (/\, O, [] and X), combined with an analog stick. The first prototype will be shown during next year's E3, while the first software will be shown during the Tokyo Game Show (Autumn 2004).
The PSP will be released during Q4 2004.




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'Parental Lock System'... now that's useful <img src="images/smileys/6.gif">
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