Mailbag (issue 7)
The mailbag was emptied, one letter more than last week.
The mailbag was emptied, one letter more than last week (which makes a total of: 1 letter).
einsk8 read last weeks' cry for user-input as wrote:
Well Einsk8, I did a bit of research among some developers. It seems that there are several reasons for this. First of all, it's the publishers choice whether they'll spend more money on bigger cartridges for the games they publish. In the case of Need for Speed: Porsche Unleashed, it seems that DSI Games didn't want to spend more than a 32Mbit cartridge. Another reason is another one about money: Why use bigger cartridges when you can save a lot of money (thus profit) using smaller cartridges? Another reason (the most desirable, according to me), is that some games are simply bigger than others. Creating a gigantic game using loads of sprites, background, movies or animation (such as Golden Sun 2) uses more space than smaller games (without nice animations, etc). Some developers just refused answering my (read: your) question, so it's not completely clear yet. One thing is for sure: developers mostly want big cartridges so they can create nicer games, while publishers desire the opposite to maximize profits. It's a cruel world we live in...hi again i just want to know how can people who creat gba games use some 32 mb cartiges when they can use some 64 mb cartiges
thanks




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<img src="images/smileys/8.gif">
you're not crying because of my writing skills, are you? <img src="images/smileys/6.gif">
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