WII Mario Kart Wii - Facts

Ninteno of America has released the official facts on Mario Kart for Wii. With the game nearing, we're sure you're interested in the snippits.

The worldwide race is on with a whole new set of tricks, tracks and ways to play. Drawing on courses and battle arenas from every game in the series : not to mention tons of new ones : the true king of the Mushroom Kingdom racing circuits will finally be crowned.

Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie.

Cruise new tracks and arenas or tour classic courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash and Mario Kart DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.

Mario Kart Wii is compatible with four different control schemes, so players can customize how they want to play:

  • The Wii Wheel transforms the Wii Remote controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
  • Nunchuk Controller: Steer with the Control Stick on the Nunchuk and use the Wii Remote to accelerate, perform tricks and drift.
  • Classic Controller: Mario Kart veterans can let their thumbs do the driving with the Classic Controller. However, players cannot perform certain moves with this control scheme.
  • Nintendo GameCube Controller: Experienced Mario Kart fans may also enjoy this familiar scheme, although some maneuvers cannot be performed.
Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses. Nintendo favorites Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, plus a host of new faces-including your own! Get into the game and put your Mii character behind the wheel.

Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.

Posted on 02-04-2008 by Dennis

Comments

  • According to Kotaku, the main point of this article is that you cannot perform some moves by using GameCube and Classic controllers. I would guess it's the wheelie tricks for bike and maybe the air tricks.

    LeSomeGuy, 30-11--0001 at 00:00
  • Noticed some people on GAF going into that point and soon after that the same story popped up everywhere. It's not like it'd be (certain) a major problem though: some control methods got an advantage, this might even things out a little

    Dennis, 30-11--0001 at 00:00
  • Personally, I think I'll be playing this with my Gamecube controller. The tricks and wheelies are just gimmicks. If you're a good driver, then you'll be able to beat anyone using them without using them yourself. That's what I hope to accomplish. I've faired well enough against all the frentic snakers on Mario kart DS so this shouldn't prove too taxing.

    ganepark32, 30-11--0001 at 00:00
  • But when someone is already very skilled without tricks, and they become skilled with the tricks, they will be able to kick your ass.

    wonphi, 30-11--0001 at 00:00
  • Like ganepark32, the stuns and tricks are just a bonus function, they are not necessary for racing. So why bother with the lack of bonus content? I consider that as an equalizer. Wii Remote will be harder to use than stick and buttons, so they get the advantage of bonus tricks and stuns. Where as the Classic or GameCube controller users will gain precision but lose the bonus.

    LeSomeGuy, 30-11--0001 at 00:00
  • @ Wonphi - we'll see if I get my ass kicked when it ocmes out. No doubt I probably will but once I've gotten a hang of the tracks I should be able to stop the trick boosters.

    ganepark32, 30-11--0001 at 00:00
  • ganepark: are you implying that you're getting your ass whooped due to the tricks and speed boosts? ;)

    Dennis, 30-11--0001 at 00:00
  • @ Dennis - Not at this moment in time, no. Would be rather strange if I was seeing as it's still a week to go before I initially do start to get my ass whooped. But must look upwards... One can only get better.

    ganepark32, 30-11--0001 at 00:00

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