GBA Raylight Update

The second best-known 3D engine for GBA, BlueRoses by Raylight, has a major update. 22 screens (including one from Wing Commander Prophecy) and even more info.

The second best-known 3D engine for GBA, BlueRoses by Raylight, has a major update. 22 screens (including one from Wing Commander Prophecy) and even more info.

Engine features:

  • Up to 16000 polygons per second
  • Motion capture animation
  • Affine texture mapping with doubled precision to allow better results
  • Skeletal animation
  • Skinned characters
  • spherical key interpolation for smooth animation
  • quaternion support
  • high data compression
  • Morphing support
  • Scalable engine for either internal rooms and wide open space
  • per object LOD and per polygon LOD
  • Hierarchial hidden polygons/object remover to reduce overdraw.
  • Colorkey support
  • Glows, Lens FX, Coronas
  • polygonal particle systems
  • Texture animation
  • mapping method supported: planar, sphere, face, cylindrical, unwrap, box, tiling, mirroring.
  • Multicamera animation with dynamic FOV
  • Automatic maps arrangement in "texture memory" to optimize pipeline rendering
  • ROM texture caching to allow up to 100 textures in a single scene
  • Possibility to mix 2d and 3d together having 3d polygonal scene with custom 3d sprite
  • Full PC preview using Blueroses PC technology: all that you see as preview on pc you'll see on GBA
  • Fog table


But you're here for the screens... Here they are:
forangelpic-2.jpgforangelpic-3.jpg

forangelpic-4.jpgforangelpic.jpg

hangarpic-1.jpghangarpic-2.jpg

hangarpic-3.jpgheropic-1.jpg

heropic-2.jpgjetpic.jpg

rallypic-1.jpgrallypic-2.jpg

rallypic-3.jpgsubpic.jpg

warpoutpic.jpgwcppic_10.jpg

Posted on 29-09-2002 by Dennis

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