ETC Nintendo at the GDC

After revealing their Gamescom plans last week now Nintendo of Europe has announced its first attendance at the Game Developers Conference (GDC Europe) 2013 from 19th - 21st August, in Cologne, Germany.

Developers will be able to interact with members of Nintendo to learn about self-publishing on Nintendo eShop, and attend sessions that detail the Nintendo Web Framework and Unity tools that facilitate developing software for Wii U.

Nintendo is giving independent developers the opportunity to publish games on Wii U via Nintendo eShop, opening up a platform to make their games available to owners of the system, as well as create unique gaming experiences only possible on Wii U. Registered Nintendo developers will benefit from the freedom to sell their games in a way that suits their business, with no concept approval process, the freedom to set the price and release date, and without a sales threshold.

Nintendo will host two different sessions:

· Application Development with HTML and Java Script for Wii U:

Monday 19th August, from 13:00 - 14:00
Speakers: Martin Buchholz (NOE), Svyetoslav Pidgornyy (NOE)

Highlighting the way that developers can quickly develop Wii U software using Nintendo Web Framework.

· Unity, Wii U and You:

Tuesday 20th August, 13:00 - 14:00
Speakers: Wayne Johnson (Unity), James Steele (NOE)

Focusing on the benefits for developers through Nintendo's collaboration with Unity, demonstrating the technical advantages of using Unity and the process of getting your title published on Wii U.

Developers who visit the stand will also be able to learn about how to develop using the libraries available to them as registered developers for Wii U, such as Nintendo Web Framework, which allows software to be developed through common Web technologies such as HTML5, JavaScript and CSS. In addition there is Unity, which is a fast and easy-to-use development environment that is used by over 2 million developers, and features sophisticated technology including 3D graphic functionality, animation, AI, scripts and FX. Both libraries give indie developers the chance to utilise Wii U features such as the Wii U GamePad and Wii Remote controllers for a unique gameplay experience.

Posted on 12-08-2013 by Andrew


There are no comments yet on this article.
You could be the first one!

Post a new comment

To place a comment, you need to be logged in.
Register or log in.
Follow us on Twitter Follow us on Facebook Follow us on YouTube Follow us through RSS