WII Exclusive: Impossible Mission - Gamemodes

Recently, rumours rose that Impossible Mission for Wii may become available as a download through the Wii shopping channel. Today DS-x2 brings you exclusive facts on the game modes offered by the game.

The Nintendo Wii version of Impossible Mission offers some of the latest technology, but also celebrates the great history of games. This Wii version of the classic hit really brings the memories flooding back.

The Wii version includes all three versions of the game: New, Original and Merged.

Impossible Mission has the player take part of a secret agent attempting to stop evil genius Professor Elvin Atombender who is understood to be tampering with National Security computers. You must penetrate the seemingly impenetrable Professor's stronghold in a race-against-time search throughout the installation for pieces of a password whilst avoiding the deadly robots that he has unleashed to stop you.

Once in possession of all the password pieces, you must assemble them in the main control room. Password pieces are not easy to find, and you must search the whole of the Professor's Installation and ensure that you check each and every nook and cranny.

Some rooms may at first seem impassable, but learning to activate computer terminals will reveal that you can manipulate 'lift resets' and 'robot snoozes'.

All the gameplay elements are random and reset in each and every game.

New Mode Completely rewritten for the new formats, Impossible Mission brings one of the industry's most-recognisable games bang-up-to-date. Although the game has been completely rewritten, the programmers were big fans of the original and have kept loyal to the C64 version as possible. All the gameplay features that made the original so lovable are here including the impressive random level generation ensuring that Impossible Mission is still a different experience each and every time. The developers have also updated those haunting voice-over sound effects to work with the latest sound technology.

Classic Mode Yes, that's right: you get the original game too. Just like a vintage bottle of wine, great games do not lose their appeal. When Impossible Mission was first released on the Commodore 64, it achieved many firsts but it was the haunting digitised speech that really impressed the gamer. Despite programming for a limited sound chip and having to cram the whole game into 64k of memory, the team were able to find a little space for that now-famous haunting speech. For anyone that's ever heard those immortal words, "Stay awhile, Stay foreverrrrr" will have it etched on their memory until the day they die.

Merged Mode The original game, with the new graphics. If there is any aspect of 1980's gaming that doesn;t quite cut-it today, it's the graphics. Typically being restricted to using only 2 colours in an eight-by-eight block meant that however inventive the artists were, games were always going to suffer a little (ed: not our opinion!). The developers always wondered how those great classics from the birth of videogaming would look using the current graphics hardware available. The programmers decided to see and have included their experiment as a fully playable seperate version in the game.

A few screenshots of the game in action can be found over at the gamepage for Impossible Mission.

Posted on 08-05-2007 by Dennis


  • """The Nintendo Wii version of Impossible Mission offers some of the latest technology, but also celebrates the great history of games since Nintendo began developing in 1989. Impossible Mission dates even earlier than Nintendo and this Wii version of the classic hit really brings the memories flooding back.""" WHAT? Nintendo released Donkey Kong in 1981 (developed in-house), the Famicom in 1983 in Japan, and Impossible Mission is a 1984 game!!!!

    Olpus Bonzo, 30-11--0001 at 00:00
  • You're right there. Text came straight from the developer and to be honest, I didn't really question that part. Edited that text out :)

    Dennis, 30-11--0001 at 00:00
  • i still have the c64 version on tape somewhere (i bet the younger visitors are confused by this comment)

    MAD_BOY, 30-11--0001 at 00:00
  • "press play on tape"

    Dennis, 30-11--0001 at 00:00
  • I thought that it was the unedited text from developer, my astonished reaction was directed to the press release, not to you Dennis. Same they did two years ago with the "Mario's Birthday", when Mario can be dated previously to 1981 (in Donkey Kong USA version, in Japan he was Jumpman) or 1983 (in Mario Bros arcade game). I think these errors are wanted to better commercialise a product.

    Olpus Bonzo, 30-11--0001 at 00:00

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